# node\_modules ?? Babylon.js Editor v2.0.0 

**URL:** <https://forum.babylonjs.com/t/node-modules-babylon-js-editor-v2-0-0/1600>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Created:** [February 25, 2019, 2:06pm UTC](https://forum.babylonjs.com/t/node-modules-babylon-js-editor-v2-0-0/1600 "2019-02-25T14:06:01Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![1112](https://avatars.discourse-cdn.com/v4/letter/1/ba8739/32.png) [@1112](https://forum.babylonjs.com/u/1112)\
**Post date:** [February 25, 2019, 2:06pm UTC](https://forum.babylonjs.com/t/node-modules-babylon-js-editor-v2-0-0/1600/1 "2019-02-25T14:06:01Z")

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> **[BabylonJS/Editor](https://github.com/BabylonJS/Editor)**
>
> Visual editor for Babylon.js. Contribute to BabylonJS/Editor development by creating an account on GitHub.

  
Where?

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**Author:** ![xiao\_hu](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/xiao_hu/32/943_2.png) [@xiao\_hu](https://forum.babylonjs.com/u/xiao_hu)\
**Post date:** [February 25, 2019, 3:59pm UTC](https://forum.babylonjs.com/t/node-modules-babylon-js-editor-v2-0-0/1600/2 "2019-02-25T15:59:58Z")

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create new Vue-cli

> **[BabylonJS/Editor](https://github.com/BabylonJS/Editor)**
>
> Visual editor for Babylon.js. Contribute to BabylonJS/Editor development by creating an account on GitHub.

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [February 25, 2019, 4:23pm UTC](https://forum.babylonjs.com/t/node-modules-babylon-js-editor-v2-0-0/1600/3 "2019-02-25T16:23:49Z")

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Pinging @julien-moreau

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**Author:** ![julien-moreau](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/julien-moreau/32/12070_2.png) [@julien-moreau](https://forum.babylonjs.com/u/julien-moreau)\
**Post date:** [February 25, 2019, 5:50pm UTC](https://forum.babylonjs.com/t/node-modules-babylon-js-editor-v2-0-0/1600/4 "2019-02-25T17:50:21Z")

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Hey @1112!  
If you ask if babylonjs-editor is a node module, yes! [babylonjs-editor - npm](https://www.npmjs.com/package/babylonjs-editor)

Anyway, this node module just contains the library to load and apply the extensions (behavior code, graph, post-processes, etc. creating in the editor). You can read more here: [Loading and Saving Scenes - Babylon.js Documentation](https://doc.babylonjs.com/resources/loading_saving#exporting-a-template) (Exporting a template).

If you want to use the editor itself, you can download the latest version here: [Getting Started - Babylon.js Documentation](https://doc.babylonjs.com/resources/getting_started#desktop-app)  
You can find all available documentation of the editor here: [Babylon.js Documentation](https://doc.babylonjs.com/resources/)

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**Author:** ![ranwei-001](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/ranwei-001/32/1656_2.png) [@ranwei-001](https://forum.babylonjs.com/u/ranwei-001)\
**Post date:** [June 26, 2019, 1:40pm UTC](https://forum.babylonjs.com/t/node-modules-babylon-js-editor-v2-0-0/1600/5 "2019-06-26T13:40:17Z")

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![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/3/3a86221f6c8cef58410387de94b6f174c49405a8.png)  
hello, I want to consulting is the visual editor, this is our company before use OGRE engine implementation of a visual editor, he can realize scene loading, import resources, scene drag, add to a series of functions such as check, and my job now is to need to put these functions above Babylonjs, before I do the part with Ztree plug-ins tree, but I saw you this visual editor, but I know it is not the editor, can I put this editor embedded in my current project, and then open in a browser,Or maybe the editor is just a local exe that only works locally, or maybe he can do all the functions I mentioned above and I just need to use him
