The demo is below.
I set camera.rotationOffset with value Math.PI/4, nothing hanpened for that change. In anther word, camera did not rotate for the expectation.
Is anything wrong? How can I drive the camera rotation function?
The demo is below.
I set camera.rotationOffset with value Math.PI/4, nothing hanpened for that change. In anther word, camera did not rotate for the expectation.
In this specific example you are changing the rotation offset on each frame in line 88. This is a simple reproduction with only the box and while the rotation offset changes continously:
Pro
Hi,
As explained by @RaananW I suppose you did something wrong. In the example you used, the camera rotation is constantly updated, whereas if you change it for just this (which I suspect you did):
camera.rotationOffset = Math.PI/4;
Well,… then the camera already has this value after the first call and will not update.
I’m not sure what your goals is but I suppose it must be something like this?
Yes, smart way. thanks