# Ocean node material

**URL:** <https://forum.babylonjs.com/t/ocean-node-material/13554>\
**Category:** Demos and projects\
**Tags:** material, nme\
**Created:** [August 20, 2020, 7:08pm UTC](https://forum.babylonjs.com/t/ocean-node-material/13554 "2020-08-20T19:08:28Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [November 10, 2020, 12:14am UTC](https://forum.babylonjs.com/t/ocean-node-material/13554/11 "2020-11-10T00:14:18Z")

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Don’t use your previous material because everything is lost in this one, you would have basically to redo everything!

Here’s the updated PG with the updated node material in which only some connections are missing (I think they are all near the end of the graph): [https://playground.babylonjs.com/#9B0DNU#33](https://playground.babylonjs.com/#9B0DNU#33)

As explained by David, the PBR block has been redesigned a bit, notably there are now a metallic and roughness inputs which were previously inputs to a **Reflectivity** block that does not exist anymore.

So, some connections are now missing in this material, maybe you will be able to make the correction and make the material work again? That would be fantastic!

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