# Ocean node material

**URL:** <https://forum.babylonjs.com/t/ocean-node-material/13554>\
**Category:** Demos and projects\
**Tags:** material, nme\
**Created:** [August 20, 2020, 7:08pm UTC](https://forum.babylonjs.com/t/ocean-node-material/13554 "2020-08-20T19:08:28Z")\
**Posts on this page:** 1\
**Showing post:** 33

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**Author:** ![simon](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/simon/32/45590_2.png) [@simon](https://forum.babylonjs.com/u/simon)\
**Post date:** [May 10, 2023, 6:52pm UTC](https://forum.babylonjs.com/t/ocean-node-material/13554/33 "2023-05-10T18:52:47Z")

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Hi Dok11! Thank you)

This is topic about flat shaded normals

> [@How to smooth normals useing NME?](https://forum.babylonjs.com/t/how-to-smooth-normals-useing-nme/30918):
>
> Hello! When we use an a displacement for vertex shader positions is changing but normals isn’t. For some cases i can get normal data like i did that here: But i don’ t know how i can smooth this normals. I think this is an important question because i faced with this too many cases and it can be an bottleneck for large spectre of shaders.

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_[View the full topic](https://forum.babylonjs.com/t/ocean-node-material/13554)._
