# Odd vr camera multivew rendering

**URL:** https://forum.babylonjs.com/t/odd-vr-camera-multivew-rendering/8219
**Category:** Bugs
**Created:** [January 24, 2020, 7:50am UTC](https://forum.babylonjs.com/t/odd-vr-camera-multivew-rendering/8219 "2020-01-24T07:50:41Z")
**Posts on this page:** 1
**Showing post:** 5

<div class="post-metadata">

### Author: ![RaananW](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/raananw/32/28955_2.png) [@RaananW](https://forum.babylonjs.com/u/RaananW)
#### Post date: [January 24, 2020, 1:27pm UTC](https://forum.babylonjs.com/t/odd-vr-camera-multivew-rendering/8219/5 "2020-01-24T13:27:45Z")

</div>

Github issue is here - [WebXR - When using GUI3DManager left eye renders incorrectly · Issue #7517 · BabylonJS/Babylon.js · GitHub](https://github.com/BabylonJS/Babylon.js/issues/7517)

PR was already submitted, will be merged and fixed soon.

---

_[View the full topic](https://forum.babylonjs.com/t/odd-vr-camera-multivew-rendering/8219)._
