# One scene, two canvases - intermittent camera controls and frame persistence, partially works

**URL:** <https://forum.babylonjs.com/t/one-scene-two-canvases-intermittent-camera-controls-and-frame-persistence-partially-works/12693>\
**Category:** Questions\
**Created:** [July 21, 2020, 2:48am UTC](https://forum.babylonjs.com/t/one-scene-two-canvases-intermittent-camera-controls-and-frame-persistence-partially-works/12693 "2020-07-21T02:48:39Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![JCPalmer](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jcpalmer/32/42_2.png) [@JCPalmer](https://forum.babylonjs.com/u/JCPalmer)\
**Post date:** [July 23, 2020, 1:46pm UTC](https://forum.babylonjs.com/t/one-scene-two-canvases-intermittent-camera-controls-and-frame-persistence-partially-works/12693/6 "2020-07-23T13:46:17Z")

</div>

There is also a completely different way, a camera which indirectly projects onto a mesh as a texture. I asked about it here:

> [@TextureCamera / scene monitor?](https://forum.babylonjs.com/t/texturecamera-scene-monitor/6093):
>
> I need to have a scene with a monitor of the scene from a different angle right in it. Think a concert, political convention, or maybe like the Hall from the ‘Wizard of OZ’. A large screen, so people in the back can see. A “Mipmap” camera is not going to work for a number of reasons: It is a rectangluar area of screen. Would not “move” in the view of the other cameras as they moved. Not WebXRCamera friendly. I believe taking snapshots are what would normally be displayed & I want a differ…

This mesh would of course move with the main camera(s) movement. It just needs a mesh with a UV, most likely a plane

It is also VR / XR friendly. If you put the mesh into BILLBOARD mode, there is a new one for XR, it would make it more visible. Also pretty efficient in that the texture stays in the GPU, to then be attached to the mesh on later renderings by the main camera(s), multiples for XR.

Not what was really asked for, but one might make into an occasional sign / map, to show where you are. In today where everyone is being lead around by the nose with GPS, might make for something more interesting to only be available at certain times. Would kind of be a cool having your actual avatar being in the actual sign “marking you are here”.

Other wild effects possible. Like a fun house mirror using a backwards, distorted UV. Probably need something with a UV editor, Blender, to make that, but still.

I am using it as more a maxmap than a minmap, but that is just a very close camera, projected onto a large mesh.

---

_[View the full topic](https://forum.babylonjs.com/t/one-scene-two-canvases-intermittent-camera-controls-and-frame-persistence-partially-works/12693)._
