I am using a GLB object: 100% black, 100% emission with texture, 100% rough.
Drag&drop into sandbox.babylonjs.com correctly displays the object with all the lights as expected.
However, drag&drop into OneDrive, which uses babylonjs for GLBs, seems to have an extra light in the scene. It looks like there is a shadow cast and the object looks a bit blown out in comparison to how sandbox renders it.
See the image:
- left side: default sandbox
- middle: sandbox with the same env as onedrive (/assets/environment/EnvMap_3.0-256.env)
- right, OneDrive default
Question: how to make the objects in OneDrive look the same.
The GLB: emission test.glb.zip - Google Drive
Thank you very much for your help.