Realm-Crafting – Version 1.4.0 Released
I’m happy to announce the release of Realm-Crafting v1.4.0, a major update focused on storytelling tools, missions, and overall workflow improvements.
What’s new in this version
Brand new Cinematic Editor
Create and manage cutscenes to enhance storytelling and immersion.
New Quest / Mission Editor
Design dynamic missions and quests driven by gameplay events.
Faster editor loading
Editors now load much faster when they have already been opened once.
New Cinematic Marker
A cinematic marker that can be linked exclusively to a specific object and its cutscene.
All manuals and documentation completed
Every editor is now fully documented.
Area-based cutscene triggering
The player can trigger cutscenes by entering defined zones.
Cinematics integrated with missions
Missions can start with cutscenes, dialogues, or custom triggers.
Dynamic mission system
Missions are driven by game events and can evolve during gameplay.
Multiple mission conditions supported
- Item gathering
- Enemy eliminations
- Area reached
- Time limits
- Custom game events
Automatic mission outcomes
Missions can trigger rewards, penalties, and story progression automatically.
Cinematic callbacks
Cutscenes can notify the game when they end, allowing gameplay or story flow to continue.
New CinematicZonescript
Easily bind cutscenes to specific areas in your levels.
What’s next?
The 1.5 version will mainly focus on testing, bug fixing, and stability.
This release introduces many new systems, and the next step is to put them to the test in real scenarios and polish everything based on feedback.
Thanks for your support,
See you soon!












