I’m happy to announce the release of Realm-Crafting v1.4.0, a major update focused on storytelling tools, missions, and overall workflow improvements.
What’s new in this version
Brand new Cinematic Editor
Create and manage cutscenes to enhance storytelling and immersion.
New Quest / Mission Editor
Design dynamic missions and quests driven by gameplay events.
Faster editor loading
Editors now load much faster when they have already been opened once.
New Cinematic Marker
A cinematic marker that can be linked exclusively to a specific object and its cutscene.
All manuals and documentation completed
Every editor is now fully documented.
Area-based cutscene triggering
The player can trigger cutscenes by entering defined zones.
Cinematics integrated with missions
Missions can start with cutscenes, dialogues, or custom triggers.
Dynamic mission system
Missions are driven by game events and can evolve during gameplay.
Multiple mission conditions supported
Item gathering
Enemy eliminations
Area reached
Time limits
Custom game events
Automatic mission outcomes
Missions can trigger rewards, penalties, and story progression automatically.
Cinematic callbacks
Cutscenes can notify the game when they end, allowing gameplay or story flow to continue.
New CinematicZone script
Easily bind cutscenes to specific areas in your levels.
What’s next?
The 1.5 version will mainly focus on testing, bug fixing, and stability.
This release introduces many new systems, and the next step is to put them to the test in real scenarios and polish everything based on feedback.
Realm-Crafting v1.5.0 focuses on stabilizing the editor and the game with numerous bug fixes, while also adding several improvements and new features to enhance your workflow and the demo project experience.
New Features & Improvements
Character Editor: Assign multiple weapons at once.
Project Conversion System: Easily update existing projects after upgrading the editor and game.
Demo Project Update: Includes a cinematic and a mission (kill 10 zombies) for testing.
Mission UI Feedback: Players now receive visual feedback when triggering a mission or completing objectives.
Multiple Weapons Handling: Weapons can now be picked up and positioned correctly in the player’s hands.
Editor Visuals: Missing emojis added to all flyer panels across editors for improved readability.
Fixes
Installation: Removed unnecessary files from the Realm-Crafting installation.
Character Editor: Fixed errors when loading characters without assigned animations.
Cinematic Editor:
Fixed empty tracks after saving.
Corrected frame offset when recording keyframes.
Next/Previous frame buttons now update correctly.
Cursor and animation are applied to the proper frame.
Frame 0 is applied correctly when loading newly imported cinematics.
Marker:
Ribbon updates now correctly select the mesh by type, preventing trigger zone errors.
Fixed cinematic trigger zones not being saved due to missing logic references.
Resolved issues preventing connection of cinematic markers to objects.
Zombie Behavior:
Fixed missing zombie sounds.
Zombie death animations now play correctly.
Zombies fall to the ground before disappearing.
CinematicZone Script: Various bug fixes applied.
Cinematic Triggers & Animations: Fixed triggers and animation playback issues.
Mission System: Corrected checking of open missions for success or failure.
Updating Your Projects
After updating the editor, use the project conversion system to update any existing demo projects. If you don’t have a project yet, you can create a new one.