OSL implementation?

Hi there,
I’m not a tech guy, so bear in mind, please.
I am a 3D guy, and I like OSL (Open Shading Language) because it can be used to do lots of things in terms of visuals.
Would it be possible to implement it as texture format loading or something like that?
Thanks in advance.

I remember seeing an OSL-to-GLSL converter which might come in handy :slight_smile:

We support glsl shaders which you can use to create custom materials. To get OSL working you will need to convert it to GLSL.

EDIT**

Found it - Soft8Soft/pyosl: OSL to GLSL converter (github.com). Seems unmaintained, but should probably still work in most cases.

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Interesting, thanks :slight_smile: