# Pack textures within .babylon files

**URL:** <https://forum.babylonjs.com/t/pack-textures-within-babylon-files/59397>\
**Category:** Questions\
**Tags:** gui, material, babylon-native, textures\
**Created:** [July 6, 2025, 5:13pm UTC](https://forum.babylonjs.com/t/pack-textures-within-babylon-files/59397 "2025-07-06T17:13:23Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![staub](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/staub/32/49809_2.png) [@staub](https://forum.babylonjs.com/u/staub)\
**Post date:** [July 10, 2025, 1:23am UTC](https://forum.babylonjs.com/t/pack-textures-within-babylon-files/59397/6 "2025-07-10T01:23:18Z")

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I made this post, and in the wrong place, not realizing there was already a Feature Request open for basically the same thing all the way back in 2020

> [@Option to include textures in .babylon files](https://forum.babylonjs.com/t/option-to-include-textures-in-babylon-files/14070):
>
> Hi guys, I would like a option to include textures in .babylon files exported via sceneSerializer, would this be possible to add to the core? slight_smile BABYLON.SceneSerializer.Serialize(scene, withTextures?); BABYLON.SceneSerializer.SerializeMesh(toSerialize, withParents?, withChildren?, withTextures?);

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