# Particle Emitter assigned to mesh with armature

**URL:** https://forum.babylonjs.com/t/particle-emitter-assigned-to-mesh-with-armature/35131
**Category:** Questions
**Created:** [October 26, 2022, 3:03am UTC](https://forum.babylonjs.com/t/particle-emitter-assigned-to-mesh-with-armature/35131 "2022-10-26T03:03:36Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![vaughmj1](https://avatars.discourse-cdn.com/v4/letter/v/58f4c7/32.png) [@vaughmj1](https://forum.babylonjs.com/u/vaughmj1)
#### Post date: [October 26, 2022, 3:03am UTC](https://forum.babylonjs.com/t/particle-emitter-assigned-to-mesh-with-armature/35131/1 "2022-10-26T03:03:36Z")

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Is it possible to have the particle set up in sandbox emitting from the animated mesh, in this case a plane weighted to the hand bone? Currently it’s from the rest pose position not the animated position.

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/b/b/bb9a5e37a74fec6052793cff9d2d5b9aa5f13cc6.jpeg)

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### Author: ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)
#### Post date: [October 26, 2022, 8:19am UTC](https://forum.babylonjs.com/t/particle-emitter-assigned-to-mesh-with-armature/35131/2 "2022-10-26T08:19:51Z")

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Welcome aboard!

It seems you need to create a mesh that you attach to the bone you want to follow and then parent the particle system to this mesh:

> **[Babylon.js Playground](https://playground.babylonjs.com/#11BH6Z%23946)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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<div class="post-metadata">

### Author: ![vaughmj1](https://avatars.discourse-cdn.com/v4/letter/v/58f4c7/32.png) [@vaughmj1](https://forum.babylonjs.com/u/vaughmj1)
#### Post date: [October 26, 2022, 9:21am UTC](https://forum.babylonjs.com/t/particle-emitter-assigned-to-mesh-with-armature/35131/3 "2022-10-26T09:21:50Z")

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You’re right, parenting the mesh directly to the bone instead of weighting worked. Thank you.
