# Particle system + Vignette bug \[solved\]

**URL:** <https://forum.babylonjs.com/t/particle-system-vignette-bug-solved/27894>\
**Category:** Bugs\
**Created:** [February 23, 2022, 7:07am UTC](https://forum.babylonjs.com/t/particle-system-vignette-bug-solved/27894 "2022-02-23T07:07:01Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![avonian](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/avonian/32/14375_2.png) [@avonian](https://forum.babylonjs.com/u/avonian)\
**Post date:** [February 23, 2022, 7:07am UTC](https://forum.babylonjs.com/t/particle-system-vignette-bug-solved/27894/1 "2022-02-23T07:07:01Z")

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Hey everyone,

I’m seeing strange artifacts when using the particle system and having vignette enabled.

Here’s a video showing the bug, where basically, everything seems fine when the particle system starts, but after stopping it, you’ll see how the sprites turn into this giant colorful popcorn of sorts.

[![](https://img.youtube.com/vi/9n_9yxUFbPY/maxresdefault.jpg "popcorn particles") ](https://www.youtube.com/watch?v=9n_9yxUFbPY)

This is happening in Windows10 + Chrome.

Here’s a playground showing the issue (let it run for 10 seconds or so)

> **[Babylon.js Playground](https://playground.babylonjs.com/#3KCK5D%235)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

**SOLVED:**  
Disregard, problem solved by enabling tone mapping 🙂

> **[Babylon.js Playground](https://playground.babylonjs.com/#3KCK5D%236)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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**Author:** ![RaananW](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/raananw/32/28955_2.png) [@RaananW](https://forum.babylonjs.com/u/RaananW)\
**Post date:** [February 23, 2022, 12:27pm UTC](https://forum.babylonjs.com/t/particle-system-vignette-bug-solved/27894/2 "2022-02-23T12:27:30Z")

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(Just marking this as solved, as the forum doesn’t allow setting the original question as “solution”)

Solved in the original post!

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [February 23, 2022, 3:06pm UTC](https://forum.babylonjs.com/t/particle-system-vignette-bug-solved/27894/3 "2022-02-23T15:06:35Z")

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Yup without tonemapping, the colors ends up fully out of range creating the weird artifacts 🙂
