# Path-tracing in BabylonJS

**URL:** <https://forum.babylonjs.com/t/path-tracing-in-babylonjs/11475>\
**Category:** Questions\
**Created:** [June 6, 2020, 8:56am UTC](https://forum.babylonjs.com/t/path-tracing-in-babylonjs/11475 "2020-06-06T08:56:06Z")\
**Posts on this page:** 1\
**Showing post:** 46

<div class="post-metadata">

**Author:** ![jelster](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jelster/32/25881_2.png) [@jelster](https://forum.babylonjs.com/u/jelster)\
**Post date:** [May 7, 2021, 1:27pm UTC](https://forum.babylonjs.com/t/path-tracing-in-babylonjs/11475/46 "2021-05-07T13:27:22Z")

</div>

I’m absolutely fascinated and excited by this entire effort and thread. Amazing work by the RT^2 Triumvirate (real-time ray-trace)!

Someone mentioned upthread about vsync capping frame rates, what if you didn’t have to contend with that? I skimmed the BJS setup code in the repos, it doesn’t look like there’s anything to prevent use of offscreen canvas, and it’s pretty easy to set up.

[Support for offscreen canvas](https://forum.babylonjs.com/t/support-for-offscreen-canvas/6099) has the video walking through it. I’ll see if I can play around with this at some point today as well if this seems promising

---

_[View the full topic](https://forum.babylonjs.com/t/path-tracing-in-babylonjs/11475)._
