# Pause Particle System?

**URL:** https://forum.babylonjs.com/t/pause-particle-system/16645
**Category:** Questions
**Tags:** particles
**Created:** [December 15, 2020, 7:38am UTC](https://forum.babylonjs.com/t/pause-particle-system/16645 "2020-12-15T07:38:25Z")
**Posts on this page:** 3
**Page:** 1

<div class="post-metadata">

### Author: ![pat\_lvl17](https://avatars.discourse-cdn.com/v4/letter/p/aca169/32.png) [@pat\_lvl17](https://forum.babylonjs.com/u/pat_lvl17)
#### Post date: [December 15, 2020, 7:38am UTC](https://forum.babylonjs.com/t/pause-particle-system/16645/1 "2020-12-15T07:38:25Z")

</div>

Seems like a simple thing but I can’t find any examples in the forums or even Google.

Is there a way to pause a particle system? I don’t mean “stop” the system – just pause it (when the user presses the game’s pause key, for example) so that the particles just stop moving/animating/whatever.

Thanks!

---

<div class="post-metadata">

### Author: ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)
#### Post date: [December 15, 2020, 10:51am UTC](https://forum.babylonjs.com/t/pause-particle-system/16645/2 "2020-12-15T10:51:48Z")

</div>

I don’t think there’s such a function but you can emulate it by replacing the `animate` function by a void function:

> **[Babylon.js Playground](https://playground.babylonjs.com/#0K3AQ2%23136)**

---

<div class="post-metadata">

### Author: ![pat\_lvl17](https://avatars.discourse-cdn.com/v4/letter/p/aca169/32.png) [@pat\_lvl17](https://forum.babylonjs.com/u/pat_lvl17)
#### Post date: [December 22, 2020, 8:34pm UTC](https://forum.babylonjs.com/t/pause-particle-system/16645/3 "2020-12-22T20:34:05Z")

</div>

Thanks! I found that setting the “update speed” to zero also works.
