The main issue is HDRTexture rely exclusively on mipmap who might be different depending on DPI.
You should use a preprocessed texture instead : Use a HDR environment (for PBR) - Babylon.js Documentation
The main issue is HDRTexture rely exclusively on mipmap who might be different depending on DPI.
You should use a preprocessed texture instead : Use a HDR environment (for PBR) - Babylon.js Documentation