Hello , please how can i add an AlbedoTexture to specific mesh uploaded with SceneLoader ?
https://www.babylonjs-playground.com/#U2J1G8
Thanks
Hello , please how can i add an AlbedoTexture to specific mesh uploaded with SceneLoader ?
https://www.babylonjs-playground.com/#U2J1G8
Thanks
The skull has no uv coordinates defined, so you won’t be able to texture it.
In my .obj file i have the Uv . I tried to change the metallic value which is 1 by default … i made it 0.99 , and now i can see the texture , but in the same time i lose the microSurface property.
Any solution please ?
Thanks
Lower the reflectivityColor to be able to see the texture:
https://www.babylonjs-playground.com/#U2J1G8#1
Note that in the metallic workflow you have the roughness
parameter, which is like the microSurface
parameter but inverted (roughness = 1 - microSurface
). It may be easier to work with the metallic workflow than with the glossiness one.
Works now ; thanks