# Performance/GPU on mac recently?

**URL:** <https://forum.babylonjs.com/t/performance-gpu-on-mac-recently/24433>\
**Category:** Questions\
**Created:** [October 9, 2021, 6:25am UTC](https://forum.babylonjs.com/t/performance-gpu-on-mac-recently/24433 "2021-10-09T06:25:50Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![roland](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/roland/32/38940_2.png) [@roland](https://forum.babylonjs.com/u/roland)\
**Post date:** [November 12, 2021, 7:37am UTC](https://forum.babylonjs.com/t/performance-gpu-on-mac-recently/24433/21 "2021-11-12T07:37:24Z")

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Hi!  
Seems to be similar as we are experiencing here:

> [@\[Performance\] What is eating up frametime in this scene with only simple 3d hexagon meshes?](https://forum.babylonjs.com/t/performance-what-is-eating-up-frametime-in-this-scene-with-only-simple-3d-hexagon-meshes/25196/3):
>
> My new MacBook has no problem running at 60 FPS with avg GPU frame time of only 0.95 ms when using clone() or instantiateModelsToScene() on that PG, but using createInstance() I drop to 18 FPS with avg GPU frame time at a whopping 55 ms. astonished

Switching back to 4.2.0 fixed this performance issue:

> [@\[Performance\] What is eating up frametime in this scene with only simple 3d hexagon meshes?](https://forum.babylonjs.com/t/performance-what-is-eating-up-frametime-in-this-scene-with-only-simple-3d-hexagon-meshes/25196/8):
>
> The issue with instances is only on the latest verson of BJS thou. Running it on version 4.2 the FPS is back up to 60 FPS with GPU frame time at only 3 ms. Switch to the latest version and the FPS is back down to 18 with GPU frame time back up to 55 ms. flushed

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