# \[Performance\] What is eating up frametime in this scene with only simple 3d hexagon meshes?

**URL:** <https://forum.babylonjs.com/t/performance-what-is-eating-up-frametime-in-this-scene-with-only-simple-3d-hexagon-meshes/25196>\
**Category:** Questions\
**Tags:** performance\
**Created:** [November 12, 2021, 6:15am UTC](https://forum.babylonjs.com/t/performance-what-is-eating-up-frametime-in-this-scene-with-only-simple-3d-hexagon-meshes/25196 "2021-11-12T06:15:20Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Blake](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/blake/32/21509_2.png) [@Blake](https://forum.babylonjs.com/u/Blake)\
**Post date:** [November 12, 2021, 6:58am UTC](https://forum.babylonjs.com/t/performance-what-is-eating-up-frametime-in-this-scene-with-only-simple-3d-hexagon-meshes/25196/3 "2021-11-12T06:58:37Z")

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My new MacBook has no problem running at 60 FPS with avg GPU frame time of only 0.95 ms when using clone() or instantiateModelsToScene() on that PG, but using createInstance() I drop to 18 FPS with avg GPU frame time at a whopping 55 ms. 😲

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