# Physics collision is not detected if collider spawned 91 units away

**URL:** <https://forum.babylonjs.com/t/physics-collision-is-not-detected-if-collider-spawned-91-units-away/48132>\
**Category:** Bugs\
**Created:** [February 19, 2024, 5:32am UTC](https://forum.babylonjs.com/t/physics-collision-is-not-detected-if-collider-spawned-91-units-away/48132 "2024-02-19T05:32:01Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [February 22, 2024, 9:59am UTC](https://forum.babylonjs.com/t/physics-collision-is-not-detected-if-collider-spawned-91-units-away/48132/8 "2024-02-22T09:59:32Z")

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> [@splash27](#):
>
> the camera ellipsoid is always touching the ground. Apparently, it’s not.

There are some discussion on the forum related to camera ellipsoid and gravity. like [Camera gravity and slope collisions - #7 by RaananW](https://forum.babylonjs.com/t/camera-gravity-and-slope-collisions/15208/7)

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