# Point Cloud System animation

**URL:** <https://forum.babylonjs.com/t/point-cloud-system-animation/56173>\
**Category:** Questions\
**Created:** [January 24, 2025, 4:22pm UTC](https://forum.babylonjs.com/t/point-cloud-system-animation/56173 "2025-01-24T16:22:22Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![a.dzhakhangirov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/a.dzhakhangirov/32/45723_2.png) [@a.dzhakhangirov](https://forum.babylonjs.com/u/a.dzhakhangirov)\
**Post date:** [January 24, 2025, 4:22pm UTC](https://forum.babylonjs.com/t/point-cloud-system-animation/56173/1 "2025-01-24T16:22:22Z")

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Hello, everyone! Please tell me, is there any way to synchronize the Point Cloud System animation with animation of the .glb model?

> **[Babylon.js Playground](https://playground.babylonjs.com/#ISZ7Y2%23107)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL and WebGPU 3D scenes

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**Author:** ![alexchuber](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/alexchuber/32/52000_2.png) [@alexchuber](https://forum.babylonjs.com/u/alexchuber)\
**Post date:** [January 24, 2025, 6:20pm UTC](https://forum.babylonjs.com/t/point-cloud-system-animation/56173/2 "2025-01-24T18:20:45Z")

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Hi there!

I know this doesn’t answer your original question, but if your goal is to animate a bunch of points as if it were rigged, maybe using a mesh with points cloud mode would be more efficient: [https://playground.babylonjs.com/#ISZ7Y2#109](https://playground.babylonjs.com/#ISZ7Y2#109)

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**Author:** ![a.dzhakhangirov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/a.dzhakhangirov/32/45723_2.png) [@a.dzhakhangirov](https://forum.babylonjs.com/u/a.dzhakhangirov)\
**Post date:** [January 24, 2025, 6:51pm UTC](https://forum.babylonjs.com/t/point-cloud-system-animation/56173/3 "2025-01-24T18:51:58Z")

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Thank you, alexchuber! Good idea. Probably in many cases it would be possible to use this option.

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**Author:** ![CodingCrusader](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/codingcrusader/32/29857_2.png) [@CodingCrusader](https://forum.babylonjs.com/u/CodingCrusader)\
**Post date:** [January 25, 2025, 11:02am UTC](https://forum.babylonjs.com/t/point-cloud-system-animation/56173/5 "2025-01-25T11:02:50Z")

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if you need the positions of the vertices on an animated mesh:

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/6/1/613773aa6e9b07d0a92977947c9b1e35539e7d4f.jpeg)

> **[Babylon.js Playground](https://playground.babylonjs.com/#SAE2GR%234)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL and WebGPU 3D scenes

so cool! 😊

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**Author:** ![a.dzhakhangirov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/a.dzhakhangirov/32/45723_2.png) [@a.dzhakhangirov](https://forum.babylonjs.com/u/a.dzhakhangirov)\
**Post date:** [January 25, 2025, 12:36pm UTC](https://forum.babylonjs.com/t/point-cloud-system-animation/56173/6 "2025-01-25T12:36:55Z")

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pretty crazy!
