I am trying to make a model run with SSS enabled, without having to disable the PrePassRenderer.
I’ve made a test scene that runs poorly on one of our lower-grade computers:
No matter what I change, it doesn’t create as much as an impact as disabling the PrePassRenderer. Is there another optimisation option that would allow me to still have SSS enabled on lower grade computers?
It does not impact cause you are currently enabling SSS on the wrong mesh:
SSS can not work without pre pass and will definitely be resource intensive unfortunately.
Oh yeah, my bad. I updated the link to include it. However on my lower end pc it still lagged despite it not even being applied to the mesh. I guess that just confirms that the prepassrenderer turned on by itself is just already too resource intensive? Would there be some other path I could pursue as an alternative to still get similar visuals?
Nope SSS involves unfortunately quite a lot If you find a cheap alternative let s add it into the framework