# Problem of pixelation of assets on mobile devices (mipmap enable)

**URL:** <https://forum.babylonjs.com/t/problem-of-pixelation-of-assets-on-mobile-devices-mipmap-enable/6849>\
**Category:** Questions\
**Tags:** documentation\
**Created:** [November 7, 2019, 11:09am UTC](https://forum.babylonjs.com/t/problem-of-pixelation-of-assets-on-mobile-devices-mipmap-enable/6849 "2019-11-07T11:09:54Z")\
**Posts on this page:** 1\
**Showing post:** 7

<div class="post-metadata">

**Author:** ![MartynovOleg](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/martynovoleg/32/4466_2.png) [@MartynovOleg](https://forum.babylonjs.com/u/MartynovOleg)\
**Post date:** [November 29, 2019, 2:15pm UTC](https://forum.babylonjs.com/t/problem-of-pixelation-of-assets-on-mobile-devices-mipmap-enable/6849/7 "2019-11-29T14:15:43Z")

</div>

> [@setHardwareScalingLevel \< 1.0](https://forum.babylonjs.com/t/sethardwarescalinglevel-1-0/149/3):
>
> @Vinc3r is right. It will produce really beautiful rendering by upscaling the resolution. This is really useful when you are not GPU limited so you can afford rendering more pixels. On site like [remix3d.com](http://remix3d.com) we start with a large upscale so images are really sharp and precise and the value is reduced if the frame rate is not at 60fps

I am using this solution now. So far this is at the testing stage.  
Everything is fine with animation textures; problems arise with buttons. Maybe everything will work well with this solution)  
Here is a screenshot before applying this solution:

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/4/4875c100ab0bec3345b6949f6dd4162896c13c77.jpeg)

---

_[View the full topic](https://forum.babylonjs.com/t/problem-of-pixelation-of-assets-on-mobile-devices-mipmap-enable/6849)._
