# Problem: y and z axes inverted only in scaling property

**URL:** <https://forum.babylonjs.com/t/problem-y-and-z-axes-inverted-only-in-scaling-property/20913>\
**Category:** Questions\
**Tags:** gltf\
**Created:** [May 18, 2021, 2:55pm UTC](https://forum.babylonjs.com/t/problem-y-and-z-axes-inverted-only-in-scaling-property/20913 "2021-05-18T14:55:41Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![shaderbytes](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/shaderbytes/32/174_2.png) [@shaderbytes](https://forum.babylonjs.com/u/shaderbytes)\
**Post date:** [May 19, 2021, 12:58pm UTC](https://forum.babylonjs.com/t/problem-y-and-z-axes-inverted-only-in-scaling-property/20913/7 "2021-05-19T12:58:29Z")

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i cant see why you cant do that ? I have a configurator that builds an entire scene from imported .glb files. The .glb were exported as normal coordinates ( hence would display wrong in babylon ) but I add them all to my single root node with the rotation and scale fix.

I can target any of these loaded models and do any transformations on them , translation , rotation , scale using the expected axis , as if it was in blender.

> [@Five Star Bath Solutions Configurator](https://forum.babylonjs.com/t/five-star-bath-solutions-configurator/11593):
>
> Hey All Here is a show case of what I have been building using Babylon for the last while. It is an extensive configurator , not for front facing public user access, rather it is used by the sales team of this company when conducting a sales pitch to potential clients. This is just part of a much bigger software solution full of galleries and forms and quotations systems. I made a video just to demo using the app , I will post my development link here so you can play around with it. This vide…

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