Do we have a way to compile a ProceduralTexture with custom defines?
Ive noticed on the actual code the _getDefines() => return ""
which looks like they are disabed then?
Do we have a way to compile a ProceduralTexture with custom defines?
Ive noticed on the actual code the _getDefines() => return ""
which looks like they are disabed then?
_getDefines
is meant to be overriden by a class you write that would subclass ProceduralTexture
. That way you can pass your own defines, as the returned value from _getDefines
is passed to the createEffect
call.
So instead of doing just a new ProceduralTexture(...)
I should be doing class CustomTexture extends ProceduralTexture{...}
?
and then the getDefines would be returning something like
return "#define IMADEFINE 0"
?
update
works like a charm!
thanks.