# 'Project Chair' in preview environment - A Designer's playground open to all

**URL:** <https://forum.babylonjs.com/t/project-chair-in-preview-environment-a-designers-playground-open-to-all/20682>\
**Category:** Demos and projects\
**Tags:** lighting, gui, material\
**Created:** [May 9, 2021, 12:46pm UTC](https://forum.babylonjs.com/t/project-chair-in-preview-environment-a-designers-playground-open-to-all/20682 "2021-05-09T12:46:31Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![mawa](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mawa/32/12384_2.png) [@mawa](https://forum.babylonjs.com/u/mawa)\
**Post date:** [May 11, 2021, 1:19pm UTC](https://forum.babylonjs.com/t/project-chair-in-preview-environment-a-designers-playground-open-to-all/20682/2 "2021-05-11T13:19:06Z")

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I have updated the preview environment to version 0.6.0.1 with the following:

First and most importantly for this preview/pg environment, I have added to the nodes \<\_plane\> object, a new \<\_sphere\> and a new \<\_cube\> object. All objects you can make visible and use to browse and preview/compare &tweak materials. Feel free to play with this and ask for more (like a vertical plane, a source plane…)

 ![Capture d’écran 2021-05-11 à 14.49.02](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/1/a/1a51ecef00b966721a63642e7e18aec20d660ae5.jpeg)

Other small changes I did towards the official release is that I slightly modified the glass table model, adding a small profile to the glass to make it more realistic (before it was just a cube). Also changed the thickness of the glass object to something more likely for a table {~6mm, before 12+ lol).

 ![Capture d’écran 2021-05-11 à 13.56.46](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/5/5/55ba118e74e47cad548c8c22cff6dd2541c12b04.jpeg)

Imported objects (currently only tables) now wait on full promise with accurate positioning depending on layout before appearing (small fix).

There are still only 2 tables available to import at this time. A 3rd and last one for this demo is underway.

As a side note, I’m still evaluating the final design and materials used for this demo. Though at this point, one (me;) would need to make a choice. PBR vs STD, HDR/.dds vs STD (reworked)?¿

 ![Capture d’écran 2021-05-10 à 10.52.09](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/1/5/15ba6bd89547c34d3f5587c54aaa866326c57ff5.jpeg)  
 ![Capture d’écran 2021-05-10 à 10.45.28](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/e/b/eb5cffe5c74ff01f2da78115633dd5fff9773350.jpeg)

Well, have fun playing and twisting it and stay tuned. 🙂

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