I will start writing a framework for such an animation today. Who would like to join raise your hand! So we can split the tasks.
Sorry for the delay… I work on several constructions at the same time and also have a full-time job!
Algorithm of the letter movements
- First define some points in space
- calculate a Bezier Curve through this spots
- Iterate point (sphere) on this curve
- use the x and z of the current sphere position for the letter (black box) position
I am looking for a better blur effect like this one:
But it seems that there are different versions of GLSL. Which one can I use in BJ like here:
And where are the fundamental documentation about using GLSL in BJ?
Well the ShaderMaterial is your entry point. What is your question?
Thank you for the hint, Deltakosh,
I was looking for this