Proof of Concept for a VR Lathe Interface

I just wanted to share a demo of a proof of concept for building a VR interface for the Babylon JS Lathe tool.

This uses six draggable objects that are constrained to a 2D surface. These objects represent the array of vectors that is used to create the lathe mesh.

I’ve got a short video demo here.

Once I clean the code up a bit, I’ll publish a playground or sample project.

What do you think about making VR interfaces for things like this? Babylon JS has some powerful mesh creation features and I think this could be a fun way to build things with them/

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That is coool !!!

I really like it, simple but lovely