Reflection of the scene

Why did the dynamic reflection of the ground disappear when my model was imported into the scene in Babylon format from 3ds Max?

I’m not certain that the result will be what you want using the 3DS Max exporter. I have better results with reflection maps using the gLTF exporter.

Here’s the docs on how to do this:


Can you repro in the playground?
Here is a doc to reference external assets: