# Remove unmute button

**URL:** <https://forum.babylonjs.com/t/remove-unmute-button/27577>\
**Category:** Questions\
**Created:** [February 11, 2022, 3:02pm UTC](https://forum.babylonjs.com/t/remove-unmute-button/27577 "2022-02-11T15:02:30Z")\
**Posts on this page:** 1\
**Showing post:** 20

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**Author:** ![trusktr](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/trusktr/32/840_2.png) [@trusktr](https://forum.babylonjs.com/u/trusktr)\
**Post date:** [August 11, 2023, 9:31pm UTC](https://forum.babylonjs.com/t/remove-unmute-button/27577/20 "2023-08-11T21:31:41Z")

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On the contrary, all good experiences that I have _ever_ tried in _any_ browser _always_ start with sound enabled as soon as possible. Never the opposite!

Babylon currently prevents this, because even _after_ user interaction, sounds stay muted! That’s a bad experience considering that the user is already interacting with the experience.

Here’s the solution:

> [@Unmute Icon remove](https://forum.babylonjs.com/t/unmute-icon-remove/257/25):
>
> That’s not the problem. Babylon should simply enable sound inside a user interaction by default, rather than showing an unmute button and requiring users to press it. (Imagine if every game you ever played always started muted by default, that’s not the experience users expect). The solution so you can get rid of the unmute button once and for all is simple in userland (though Babylon should just do it by default!): // make your scene, as usual: const engine = new BABYLON.Engine(canvas, true);…

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_[View the full topic](https://forum.babylonjs.com/t/remove-unmute-button/27577)._
