# Removing BoundingBoxGizmo

**URL:** https://forum.babylonjs.com/t/removing-boundingboxgizmo/35527
**Category:** Questions
**Created:** [November 8, 2022, 11:44pm UTC](https://forum.babylonjs.com/t/removing-boundingboxgizmo/35527 "2022-11-08T23:44:14Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Michael\_Scherotter1](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/michael_scherotter1/32/16678_2.png) [@Michael\_Scherotter1](https://forum.babylonjs.com/u/Michael_Scherotter1)
#### Post date: [November 8, 2022, 11:44pm UTC](https://forum.babylonjs.com/t/removing-boundingboxgizmo/35527/1 "2022-11-08T23:44:14Z")

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I am using a BoundingBoxGizmo and the MakeNotPickableAndWrapInBoundingBox API. What do I need to do when removing the gizmo from the scene and making the mesh that I originally wrapped not-wrapped?

Thanks,  
Michael

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### Author: ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)
#### Post date: [November 8, 2022, 11:56pm UTC](https://forum.babylonjs.com/t/removing-boundingboxgizmo/35527/2 "2022-11-08T23:56:09Z")

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Cc @Cedric

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### Author: ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)
#### Post date: [November 9, 2022, 9:49am UTC](https://forum.babylonjs.com/t/removing-boundingboxgizmo/35527/3 "2022-11-09T09:49:19Z")

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Hi @Michael_Scherotter1

Simply detach the mesh from the bounding box and dispose it.  
Here is an example :

> **[Babylon.js Playground](https://playground.babylonjs.com/#21F07V)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes
