For a world map in VR I use RenderTargetTexture. But (like you can see in the video) the controller (and in my case the map itself) multiplies. Is this a bug, or do I just use the RenderTargetTexture wrong?
This seem slike a clear issue more than an RTT issue.
I haven’t tried RTT in oculus and will do it very soon, but just to be sure - is the problem the fact that your controller “repeats” like a good’ole windows error?
That seems to be a clear issue to me, but I am not sure what happens. What I can say is that RTT does work on the oculus (i am using oculus 1, but i doubt it has anything to do with the quest’s version). Does this work for you?