Hi,
I’m using BabylonJS 6.9.0 and using a custom physics plugin (with version 1 interface) to use PhysX WASM. I know BabylonJS 6 now supports Havok engine but I was on BabylonJS 5 when I started the project so continued using PhysX as it did not break after the update.
However, I did noticed something strange while doing some tests Today. A same simulation is deterministic if all the mesh/impostors are contained in the scene camera but once I reposition the camera to contain only part of the simulated mesh/impostors, the result of simulation changes. Nothing is changed except for the camera position.
I’m not sure whether this is a bug or just some form of optimisation that BabylonJS performs…
Does BabylonJS perform any optimisation routines on Physics Impostors when the mesh/impostor is not contained within the current camera?