# Reticle based XR control

**URL:** <https://forum.babylonjs.com/t/reticle-based-xr-control/40545>\
**Category:** Questions\
**Tags:** camera, webxr, babylon, xr, vr\
**Created:** [May 6, 2023, 1:35pm UTC](https://forum.babylonjs.com/t/reticle-based-xr-control/40545 "2023-05-06T13:35:35Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![RaananW](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/raananw/32/28955_2.png) [@RaananW](https://forum.babylonjs.com/u/RaananW)\
**Post date:** [May 9, 2023, 1:34pm UTC](https://forum.babylonjs.com/t/reticle-based-xr-control/40545/7 "2023-05-09T13:34:46Z")

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in VR scenario? how would people click on the screen?  
Good Cardboard had a few different solutions to support input, but they were all very much off (like a small hole from the bottom to allow clicking on the screen). Daydream (deprecated, but did replace cardboard) did what we are doing - delay-based click based on gaze.

Of course - you can implement your own solution. The pointer selection would be a perfect starting point for that. But if I remember correctly we don’t have pointer input when using the gaze input.

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