# Return to Babylon using Codex

**URL:** <https://forum.babylonjs.com/t/return-to-babylon-using-codex/64488>\
**Category:** Demos and projects\
**Created:** [November 1, 2026, 12:06pm UTC](https://forum.babylonjs.com/t/return-to-babylon-using-codex/64488 "2026-11-01T12:06:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Adrianlines](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/adrianlines/32/38386_2.png) [@Adrianlines](https://forum.babylonjs.com/u/Adrianlines)\
**Post date:** [November 1, 2026, 12:06pm UTC](https://forum.babylonjs.com/t/return-to-babylon-using-codex/64488/1 "2026-11-01T12:06:13Z")

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After nearly 12 months away from Babylon.js i’ve come back following my current love affair with ChatGPT’s codex.

I’ve found that I can create a full web application or game in just a few hours, where as it used to take me 10’s of hours.

I’m still not sure how i feel about the ai revolution, but I sort of know i need to accept it.

Here are some links to the games and demos i’ve produced very quickly with codex in the last few days.

> **[Deadwood — The Last Marshal](https://datascribe.uk/shooter/)**

> **[Costume Curator](https://datascribe.uk/shopdummy/)**
>
> Create a made-to-measure 3D avatar and explore period clothing, colour, fabric and fit in Costume Curator.

> **[Gravebound — A Knight Against the Night](https://datascribe.uk/shooter/gravebound/)**
