Hello to everyone,
i have a problem after a union in place.
I have 4 polygon, i union them in place to a mesh, after this operation, if i do a rotation of the whole mesh some piece are not aligned
Why? How can i do a more “solid” mesh after union?
here the code where i do union
const m1 = BABYLON.CSG.FromMesh(obj_libraries[u].oggetti[0]);
if (obj_libraries[u].oggetti.length > 1) {
for (ew = 1; ew < obj_libraries[u].oggetti.length; ew++) {
let m2 = BABYLON.CSG.FromMesh(obj_libraries[u].oggetti[ew]);
m1.unionInPlace(m2);
}
}
meshSubtr_un = m1.toMesh("substr", mat_red, scene, false);