Having two scaled meshes. One is the parent of the other. On rotating the parent (hinge) the meshes changes there size.
@Cedric can you please have a look?
I’m on it
I’m not sure to understand, with or without rotation, boxes have the same size :
When parented, mesh scaling is cumulated between parent and children.
this is a snapshot from my example in the chrome browser:
I would have assumed that the scaling does not change even if the box is assigned to a hinge. But if this is the defined behavior I am fine with and would avoid scaling in my projects in the future.
but this one is really buggy
No, there is no issue. It depends on the order of operation. Box2 get scaled in world or local coordinates depending when you attach it with its parent.
ok. ticket closed.
The story behind: I created a human body with head, body, arms and legs connected by hinges and just wanted to change the scaling factor of each body part for each individual created body. Now I have to operate with own mesh vertice manipulations…
if you only change the scale of the root transform, it will be an uniform scale.