I’m working currently on PBR Materials and ran into issues with black rough materials.
The Setup looks like this, I have an HDRI vom HDRI Haven & a mesh that has following parameters:
My Problem is that the material does not behave the way I expected it to, it is way to bright.
If I recreate the materal usind the same HDRI in Unreal, I get the desired effect.
I’m aware of the possibility to decrease the env. intensity, but that would also affect the reflection intensity, because I would need to decrease it to 0.1 to get to the desired black color.
I also noticed, that the there are huge jumps in the look, when I change the Roughenss parameter from 0 to 0.1 and from 0.99 to 1. Why is it like that?
I’m looking forward to your answers & say thanks in advance to everybody, who takes the time to read this.