# Second Camera does not call onLeftPickTrigger Action

**URL:** <https://forum.babylonjs.com/t/second-camera-does-not-call-onleftpicktrigger-action/27135>\
**Category:** Bugs\
**Created:** [January 26, 2022, 11:22pm UTC](https://forum.babylonjs.com/t/second-camera-does-not-call-onleftpicktrigger-action/27135 "2022-01-26T23:22:07Z")\
**Posts on this page:** 1\
**Showing post:** 15

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [January 28, 2022, 7:11pm UTC](https://forum.babylonjs.com/t/second-camera-does-not-call-onleftpicktrigger-action/27135/15 "2022-01-28T19:11:53Z")

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> [@ecoin](#):
>
> you can change canvas size, but cannot have two canvases of different sizes simultaneously sharing an engine

This is exactly what viewport would help to achieve ? I could add this in my previous playground if you want ?

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