# Service offer: bulk 3D models for product configurators and catalogues — 50 assets from $999

**URL:** <https://forum.babylonjs.com/t/service-offer-bulk-3d-models-for-product-configurators-and-catalogues-50-assets-from-999/64425>\
**Category:** Service offers and requests\
**Created:** [October 27, 2026, 1:38am UTC](https://forum.babylonjs.com/t/service-offer-bulk-3d-models-for-product-configurators-and-catalogues-50-assets-from-999/64425 "2026-10-27T01:38:11Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![trelis-2](https://avatars.discourse-cdn.com/v4/letter/t/9e8a1a/32.png) [@trelis-2](https://forum.babylonjs.com/u/trelis-2)\
**Post date:** [October 27, 2026, 1:38am UTC](https://forum.babylonjs.com/t/service-offer-bulk-3d-models-for-product-configurators-and-catalogues-50-assets-from-999/64425/1 "2026-10-27T01:38:11Z")

</div>

Most WebGL catalogue projects I see stall on asset production, not on the renderer. If you have 50–500 products that each need a model, this is the part I take.

I run the TRELLIS.2 image-to-3D pipeline and then clean the output by hand: scale, orientation, smoothing, seam fixes and decimation down to the triangle budget you ask for.

**Batches**

| Batch | Price | Contents | Turnaround |
| --- | --- | --- | --- |
| Starter | $999 | 50 assets from your reference images, GLB/FBX/OBJ, 1024px PBR set, one consolidated revision round | 5 business days |
| Studio | $2,999 | 200 assets, up to 2048px PBR, two revision rounds, per-batch delivery manifest | 12 business days |
| Custom | from $2,500 | 500+ assets, quoted per milestone, mixed formats, per-asset naming and folder rules | quoted in 48h |

**Specs.** GLB by default; FBX and OBJ (with MTL) on request; mixed formats inside one batch. Triangle budgets of 10k, 25k, 50k or the native mesh from the image-to-3D pass. PBR maps: base colour, roughness, metallic, normal.

**What I need from you.** One to four reference images per asset (front, side, back, detail), or a category brief with example images. A single clear photo is enough for props; characters and architecture need more angles.

**What is not included.** Rigging, skinning, animation, CAD-accurate dimensions. Assets arrive as static meshes.

The scope — tier, polygon budget, texture size, revision rounds, delivery date, price — is confirmed in writing before any invoice is sent. Nothing is charged from the page; there is no self-serve checkout.

If you’d rather check quality before pricing a batch, ask me for a few real GLBs from the same pipeline and I’ll email them over.

Quote form and full spec: [Bulk 3D Asset Delivery Batches for Games & Products](https://trellis-2.com/bulk-3d-assets)
