# Set transform on mesh and view in inspector

**URL:** <https://forum.babylonjs.com/t/set-transform-on-mesh-and-view-in-inspector/24671>\
**Category:** Questions\
**Created:** [October 18, 2021, 5:12pm UTC](https://forum.babylonjs.com/t/set-transform-on-mesh-and-view-in-inspector/24671 "2021-10-18T17:12:23Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [October 18, 2021, 6:36pm UTC](https://forum.babylonjs.com/t/set-transform-on-mesh-and-view-in-inspector/24671/4 "2021-10-18T18:36:40Z")

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There is no problem in applying it, just the inspector convenience 🙂

There could be shearing, projection and all sorts of things which would not make sense in 3d 🙂

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_[View the full topic](https://forum.babylonjs.com/t/set-transform-on-mesh-and-view-in-inspector/24671)._
