# setAngularFactor for Havok

**URL:** <https://forum.babylonjs.com/t/setangularfactor-for-havok/41954>\
**Category:** Questions\
**Tags:** physics\
**Created:** [June 26, 2023, 2:17pm UTC](https://forum.babylonjs.com/t/setangularfactor-for-havok/41954 "2023-06-26T14:17:05Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Takemura](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/takemura/32/25836_2.png) [@Takemura](https://forum.babylonjs.com/u/Takemura)\
**Post date:** [June 26, 2023, 5:13pm UTC](https://forum.babylonjs.com/t/setangularfactor-for-havok/41954/3 "2023-06-26T17:13:43Z")

</div>

I think you can set inertia of mass properties to 0 for every rotation axis. So angularVelocity is multiplied by 0.

```auto
sphereAggregate.body.setMassProperties({
    inertia: new BABYLON.Vector3(0, 0, 0)
});

```

Example PG:

> **[Babylon.js Playground](https://playground.babylonjs.com/#FLAB0U)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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