Hello,
I have a world matrix from an external source and would like to be able to apply it to the scene. I have tried but couldn’t find a method that translates a world matrix onto yaw, pitch and roll.
Any thoughts?
Hello,
I have a world matrix from an external source and would like to be able to apply it to the scene. I have tried but couldn’t find a method that translates a world matrix onto yaw, pitch and roll.
Any thoughts?
Hey and welcome!
you want to apply it to a specific mesh?
if yes you can just run :
mesh.freezeWorldMatrix(worldMatrix)`