Setting ArcRotateCamera rotation around object using world matrix

Hello,

I have a world matrix from an external source and would like to be able to apply it to the scene. I have tried but couldn’t find a method that translates a world matrix onto yaw, pitch and roll.

Any thoughts?

Hey and welcome!

you want to apply it to a specific mesh?
if yes you can just run :

mesh.freezeWorldMatrix(worldMatrix)`