Hey Shader Pros,
I was wondering if anybody here has any recommendations for books or tutorials for people who want to get into shader programming. I’d like to create my own pixel shaders (of course for Babylon mainly), but apart from the GLSL syntax and data types, which are pretty clear to me, I don’t know where to get started. Is there any tutorial that shows by example how to build e.g. a water shader? Most tutorials are very heavy on the OpenGL API and very light on the actual shader code.
Thanks in advance!