The PR to move the shader code inliner to the base ShaderProcessor class has the effect of putting all of ShaderCodeInliner into our tree-shaken bundle, even though it’s not being used (in the WebGL case). That’s prospectively adding 20k – any chance of making that more conditional?
Oh good catch that is quite a few bytes indeed
@Evgeni_Popov do you think we could make it an extension a bit like we do for scene so that only webgpu and native would pull it down ?
That should be possible. I will have a look as soon as possible.
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This PR should fix the problem:
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This will be available in the next npm version 30 next week
Wonderful, thank you both!