# Sharing my GLTF animation pipeline tool for retargeting ++

**URL:** <https://forum.babylonjs.com/t/sharing-my-gltf-animation-pipeline-tool-for-retargeting/64227>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Tags:** animation, gltf, glb, armature, retargetting\
**Created:** [October 4, 2026, 7:18pm UTC](https://forum.babylonjs.com/t/sharing-my-gltf-animation-pipeline-tool-for-retargeting/64227 "2026-10-04T19:18:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![increasinglyHuman](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/increasinglyhuman/32/51340_2.png) [@increasinglyHuman](https://forum.babylonjs.com/u/increasinglyHuman)\
**Post date:** [October 4, 2026, 7:18pm UTC](https://forum.babylonjs.com/t/sharing-my-gltf-animation-pipeline-tool-for-retargeting/64227/1 "2026-10-04T19:18:36Z")

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[![](https://img.youtube.com/vi/dvNWhV-cE84/maxresdefault.jpg "Bring Your Own Avatar to pOqpOq — Yes, the Tail Moves!") ](https://www.youtube.com/watch?v=dvNWhV-cE84&t=21s)

I started building pipeline tools for my Babylon game dev workflow about a year ago, mostly as a way to teach myself everything from terraforming to animation. A few months ago I had a breakthrough in my engineering approach. I built an animation and armature pipeline tool to help new users who want to use generative AI models, but who find native animation tools complex and inconsistent.

At its core is a kernel that handles retargeting and enhancement quickly and reliably across several animation standards: Mixamo, BVH, Second Life `.anim` and glTF. That became **Harry** , a name that tips its hat to the history of animation and armatures. Harry is a practical tool for getting from a genAI model to a well-animated avatar, and it tries to make that trip quick and easy.

Here’s a video of how I enable model upload into [pOqpOq.com](http://pOqpOq.com), and how Harry fits into that flow.

**What goes in:** GLB or VRM avatars.

- **Tripo:** the most heavily tested. Harry accepts every Tripo rig preset: Tripo’s default rig, ActorCore, Mixamo, UE5 Mannequin, Unity and VRM 1.0.
- **Meshy:** supported, but not as heavily vetted as Tripo yet.
- **VRoid** (`.vrm`) and **Mixamo-rigged characters** exported as GLB.
- **Mixamo** FBX clips work as animation sources - and Mixamo characters will load without animation as models.

**What Harry adds:**

- Hand and finger bones for models that arrive without them
- Elbows and knees that bend where they should, with creases and muscle swell on the bend
- Chest volume that holds when the arms move, instead of caving in
- Tail rigging with a wag, plus bounce for hair and jiggle for soft tissue (chest, stomach, booty.)

**A note for Babylon folks:** the rig, the fingers, the morph targets and the baked clips are standard glTF, so they’ll load in any Babylon scene. The live physics (tail wag, hair bounce and jiggle) is stored as data inside the GLB, and right now only pOqpOq World runs it. In your own scene, those parts will sit still until something reads that data. If there’s interest, I’d be glad to share a Babylon reader for it.

You can find Harry here: [https://poqpoq.com/harry/](https://poqpoq.com/harry/) \<===

It’s in beta, which means it’s free and online. Please keep a backup of your original model. Hopefully you’ll enjoy it as much as I do.

--Allen

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<div class="post-metadata">

**Author:** ![increasinglyHuman](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/increasinglyhuman/32/51340_2.png) [@increasinglyHuman](https://forum.babylonjs.com/u/increasinglyHuman)\
**Post date:** [October 10, 2026, 2:31am UTC](https://forum.babylonjs.com/t/sharing-my-gltf-animation-pipeline-tool-for-retargeting/64227/3 "2026-10-10T02:31:58Z")

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> [@Harry-babylon: springy tails, bouncy hair and soft-tissue jiggle for Babylon.js avatars (MIT, npm, live demo)](https://forum.babylonjs.com/t/harry-babylon-springy-tails-bouncy-hair-and-soft-tissue-jiggle-for-babylon-js-avatars-mit-npm-live-demo/64238):
>
> Hi all! [A while back](https://forum.babylonjs.com/t/sharing-my-gltf-animation-pipeline-tool-for-retargeting/64227) I promised a Babylon runtime for avatars finished in Harry, our avatar-finishing tool. It’s out, it’s MIT, and it’s the same code poqpoq World runs. Live demo: [harry-babylon demo](https://increasinglyhuman.github.io/harry-babylon/) A Tripo lemur warrior finished in Harry: wagging tail, bouncing ears, a walk, a hop and a deep squat that shows off the creases. Hit Spawn crowd for 20 more under a physics budget. Try it in the Playground: [Babylon.js Playground](https://playground.babylonjs.com/#6NLVHQ) Install: npm i @poqpoq/harry-ba…
