# Sharing my GLTF animation pipeline tool for retargeting ++

**URL:** <https://forum.babylonjs.com/t/sharing-my-gltf-animation-pipeline-tool-for-retargeting/64227>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Tags:** animation, gltf, glb, armature, retargetting\
**Created:** [October 4, 2026, 7:18pm UTC](https://forum.babylonjs.com/t/sharing-my-gltf-animation-pipeline-tool-for-retargeting/64227 "2026-10-04T19:18:36Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![increasinglyHuman](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/increasinglyhuman/32/51340_2.png) [@increasinglyHuman](https://forum.babylonjs.com/u/increasinglyHuman)\
**Post date:** [October 10, 2026, 2:31am UTC](https://forum.babylonjs.com/t/sharing-my-gltf-animation-pipeline-tool-for-retargeting/64227/3 "2026-10-10T02:31:58Z")

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> [@Harry-babylon: springy tails, bouncy hair and soft-tissue jiggle for Babylon.js avatars (MIT, npm, live demo)](https://forum.babylonjs.com/t/harry-babylon-springy-tails-bouncy-hair-and-soft-tissue-jiggle-for-babylon-js-avatars-mit-npm-live-demo/64238):
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> Hi all! [A while back](https://forum.babylonjs.com/t/sharing-my-gltf-animation-pipeline-tool-for-retargeting/64227) I promised a Babylon runtime for avatars finished in Harry, our avatar-finishing tool. It’s out, it’s MIT, and it’s the same code poqpoq World runs. Live demo: [harry-babylon demo](https://increasinglyhuman.github.io/harry-babylon/) A Tripo lemur warrior finished in Harry: wagging tail, bouncing ears, a walk, a hop and a deep squat that shows off the creases. Hit Spawn crowd for 20 more under a physics budget. Try it in the Playground: [Babylon.js Playground](https://playground.babylonjs.com/#6NLVHQ) Install: npm i @poqpoq/harry-ba…

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