# Shell material with baked texture exports with transparency mode set to alpha blend

**URL:** <https://forum.babylonjs.com/t/shell-material-with-baked-texture-exports-with-transparency-mode-set-to-alpha-blend/202>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Created:** [December 12, 2018, 2:44pm UTC](https://forum.babylonjs.com/t/shell-material-with-baked-texture-exports-with-transparency-mode-set-to-alpha-blend/202 "2018-12-12T14:44:43Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![swavec](https://avatars.discourse-cdn.com/v4/letter/s/e9bcb4/32.png) [@swavec](https://forum.babylonjs.com/u/swavec)\
**Post date:** [December 28, 2018, 6:07am UTC](https://forum.babylonjs.com/t/shell-material-with-baked-texture-exports-with-transparency-mode-set-to-alpha-blend/202/8 "2018-12-28T06:07:23Z")

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Also if you copy/paste texture into map slot, material is exportet in alpha blend mode. And again you need to open that texture settings and then it exports fine. So the problem is not baking it is when texture is paste / insertet .

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_[View the full topic](https://forum.babylonjs.com/t/shell-material-with-baked-texture-exports-with-transparency-mode-set-to-alpha-blend/202)._
