# Should \`DynamicTexture#clone\` copy the underlying image data?

**URL:** <https://forum.babylonjs.com/t/should-dynamictexture-clone-copy-the-underlying-image-data/5625>\
**Category:** Questions\
**Created:** [September 12, 2019, 7:39pm UTC](https://forum.babylonjs.com/t/should-dynamictexture-clone-copy-the-underlying-image-data/5625 "2019-09-12T19:39:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![ycw](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/ycw/32/4315_2.png) [@ycw](https://forum.babylonjs.com/u/ycw)\
**Post date:** [September 12, 2019, 7:39pm UTC](https://forum.babylonjs.com/t/should-dynamictexture-clone-copy-the-underlying-image-data/5625/1 "2019-09-12T19:39:18Z")

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currently negative: [Babylon.js Playground](https://www.babylonjs-playground.com/#NC61FC)

😵

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<div class="post-metadata">

**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [September 12, 2019, 7:57pm UTC](https://forum.babylonjs.com/t/should-dynamictexture-clone-copy-the-underlying-image-data/5625/2 "2019-09-12T19:57:50Z")

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It cannot as the dynamic texture is relying on a canvas so a new canvas is created

but then you can drawImage the initial canvas into the second one
