# Simple Point Cloud System not working on WebGPU

**URL:** <https://forum.babylonjs.com/t/simple-point-cloud-system-not-working-on-webgpu/27848>\
**Category:** Bugs\
**Tags:** webgpu\
**Created:** [February 21, 2022, 12:58pm UTC](https://forum.babylonjs.com/t/simple-point-cloud-system-not-working-on-webgpu/27848 "2022-02-21T12:58:17Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![giraphics](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/giraphics/32/22151_2.png) [@giraphics](https://forum.babylonjs.com/u/giraphics)\
**Post date:** [February 21, 2022, 1:39pm UTC](https://forum.babylonjs.com/t/simple-point-cloud-system-not-working-on-webgpu/27848/2 "2022-02-21T13:39:46Z")

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@Evgeni_Popov is the _gl\_PointSize_ is a culprit here? Is this bug a duplicate of [Custom mesh with Point primitive does not renders in WebGL2 and gives error on WebGPU](https://forum.babylonjs.com/t/custom-mesh-with-point-primitive-does-not-renders-in-webgl2-and-gives-error-on-webgpu/27846) ?

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