I was wondering whether it would be possible to add an option to specify the up vector to be used in the SkyMaterial.
I saw a discussion about this topic here but I’m not too happy with how it ended
I did it myself as a proof of concept
but I would really like if it was resolved officially.
sort-of off topic:
In the commit I linked, there are 4 lines of code used to find a rotation between two unit vectors.
Would it possible to add a method like this on a babylon Quaternion?
For example three.js has it, and I often find it quite useful.